HoloKit Docs
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  • ๐ŸŒŸHoloKit Overview
  • Product
    • ๐Ÿ’ญConcepts
      • What's Stereoscopic AR?
        • Mixed Reality Spectrum
        • OST vs VST
      • Why We Design HoloKit X?
      • Why iPhone Only?
      • Journey of HoloKit X
    • ๐ŸฅฝHoloKit X
      • ๐Ÿ› ๏ธTechnologies
        • ๐ŸคHand Tracking
        • ๐Ÿ“ณHaptics Feedback
        • ๐Ÿ“ŽApp-less WebXR Browser
        • ๐ŸApple Exclusive Technology
        • โฑ๏ธLow-Latency 6DOF Spatial Tracking
        • ๐Ÿ”—Multipeer Connectivity
        • ๐Ÿ”ŠSpatial Audio and Audio Spatialization
        • ๐Ÿ™๏ธEnvironmental Understanding based on LiDAR
        • ๐Ÿ‘€Stereoscopic Rendering
      • ๐Ÿ•น๏ธInput Methods
        • ๐Ÿ—ฃ๏ธSpeech Recognition
        • ๐Ÿ‘๏ธEye Gazing
        • ๐ŸคHand Tracking
        • ๐Ÿ‘†TouchBar Control
        • ๐ŸŽฎWireless Game Controller (Optional)
        • โŒจ๏ธWireless Keyboard (Optional)
        • โŒšApple Watch (Optional)
        • ๐Ÿช„Arduino sensors (Optional)
      • ๐Ÿ“ƒSpecifications
      • ๐Ÿ“ฑCompatible iPhones
      • ๐ŸŽงCompatible Audio
    • ๐Ÿ“ฒHoloKit App
      • ๐ŸŽฒGames and Demos
        • ๐Ÿ‰Dragon Hunting
        • ๐Ÿช„Wizard Duel
        • ๐Ÿ”คTyped Reality
      • โœˆ๏ธApp-less WebXR Launcher
    • ๐Ÿ“–How-to Instructions
    • โ“FAQs
  • Realities
    • Gallery of Realities
    • WebXR Gallery
    • For Creators
    • For Educators
    • For Researchers
    • Design New Reality
  • Creators
    • ๐Ÿ”ŒUnity SDK
      • Overview
      • Prerequisite
      • How to Get HoloKit Unity SDK
      • Stereoscopic Rendering
      • Hand Tracking
      • Advanced Use of Hand Tracking
      • Other Useful Tips
    • ๐Ÿ’ผTutorials
      • ๐Ÿ‘ฏTutorial 5: Multiplayer AR
      • ๐Ÿ’ˆTutorial 4: Interact with holographical avatar with ChatGPT
      • ๐ŸŒŽTutorial 3: Use Google Geospatial anchors to position real-world content
      • ๐ŸŽกTutorial 2: Use Immersal's Visual Positioning System for AR Exhibition
      • ๐Ÿ–๏ธTutorial 1: Use Hand Tracking for Interacting with Holograms
    • ๐Ÿ›‚Support
  • About
    • โšชAbout us
    • ๐Ÿ‘ผApply Evangelists for HoloKit
    • ๐Ÿ’ฌMedia Inquiry
      • ๐Ÿ—ž๏ธMedia Coverage
        • HoloKit X Media Coverage
        • HoloKit 1 Media Coverage
      • ๐Ÿ“„Fact Sheet
        • About the Company
        • About the Product
    • ๐Ÿฅ‡Awards
    • ๐Ÿ”ถMedia Assets
      • Branding Guidelines
        • Logo Guidelines
        • Logo for Partnership
        • Slogan
  • Legal
    • Terms
    • Use, Health & Safety Guideline
    • Shipping and Return Policy
    • Privacy Policy
    • Terms of Service
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  • Who is Holo Interactive / HoloKit?
  • Is Holo Interactive a hardware company, a content studio, or both?
  1. About
  2. Media Inquiry
  3. Fact Sheet

About the Company

Who is Holo Interactive / HoloKit?

Holo Interactive is a new lab and company founded by Botao Amber Hu that both designs and builds hardware accessories to unlock new AR experiences โ€“ or realities. We combine technology and art to introduce the world to an immersive type of Augmented Reality, called Stereoscopic AR. Powered by the companyโ€™s lightweight, yet powerful iPhone accessory HoloKit X, we channel the best of todayโ€™s hardware technology to build AR apps and experiences that allows people to dream together in new realities.

Is Holo Interactive a hardware company, a content studio, or both?

Holo Interactive is both a hardware design company and a content studio. Using HoloKit X, which fully taps into the power of iPhoneโ€™s camera capabilities, the โ€œkiller appsโ€ for AR have finally arrived.

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Last updated 1 year ago

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